![]() (This seems to have begun their Spiritual Successor approach to past Looking Glass immersive sims.) Arkane's debut game, the RPG Arx Fatalis was planned as a third Ultima Underworld game, but due to licensing issues, they eventually created their own setting, with a similar premise and atmosphere. Most notably, Dishonored is widely regarded as the best successor to Thief, to the extent that critics and fans alike have claimed Dishonored to be a far superior Thief game than the official reboot Thief (2014) itself, while Prey (2017) is generally agreed to be a far closer to System Shock than BioShock ever was. The studio shares many design philosophies with LGS, especially in the field of Immersive Sim. While not founded by any LGS veteran, many developers have past ties with LGS and other successor studios games (Harvey Smith was the lead QA for System Shock as well as a lead developer of Deus Ex). Years later, they would go on to make their own Spiritual Successor to System Shock, which you probably know as BioShock. In a stunning display of luck, while they were working on a Survival Horror game unrelated to System Shock, Electronic Arts (who owned the IP) picked up the game and allowed the company to retool it into a sequel for System Shock. While the Irrational was founded before LGS's bankruptcy, it was essentially LGS's sister company and became one of the closest things to it after the later went under. Founded by three former LGS developers: Ken Levine, Jonathan Chey, and Robert Fermier. They also have the honor of creating a sequel to Thief II, making Ion Storm the first successor to produce a sequel to an old LGS game. ![]() Best known for creating Deus Ex, which is no less influential than the LGS games of old. Established by former employees of Looking Glass's former Austin studio, a large number of employees were relocated here from LGS upon its closure, making Ion Storm's Austin branch perhaps the closest thing to an "official" LGS successor. Looking Glass successorsThe company may have been folded, but its legacy lives on: Īrchived versions of the LGS website can be seen here and here. ![]() To see some rare videos showing early concepts of their famous games, go to their official rememberance channel. Looking Glass Studios Retrospective (by 90sgamer92)įor an even more in-depth history of Looking Glass, visit this excellent podcast, which features detailed interviews with the former developers.Looking Glass Studios Retrospective 3/3.Looking Glass Studios Retrospective 2/3.Looking Glass Studios Retrospective 1/3 (by Indigo Gaming).Studio historyFor a comprehensive documentary on the history and games created by Looking Glass Studios, you can take a look at the following video documentaries: Others later worked for Ion Storm, Bethesda and other notable developers, or focused on the indie dev side of the industry. Many of the former devs found a home at Irrational Games, formerly an affiliate developer studio of LGS. It was based in Cambridge, Massachusets.įormer staff members include major game design personalities like Ken Levine, Warren Spector, Emil Pagliarulo, and others. A legendary game development studio of the 1980s and especially the 1990s, creator of many revolutionary and groundbreaking game titles, especially first person action adventure games.
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